This is the WINDOWS version.
Version 1.1DX for WINDOWS - 15/12/2005
By
Robert Bennett
![Somethings fishy generations mac os catalina Somethings fishy generations mac os catalina](https://img.itch.zone/aW1hZ2UvNTUwOTc2LzI4ODEzOTIucG5n/347x500/YtpJB5.png)
Brought to you thru the endless magic of OpenGL!
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Click here for the MAC OS X version!Version 1.1DX for WINDOWS - 15/12/2005
By
Robert Bennett
MacOS Catalina, aka macOS 10.15, is an older version of the operating system that runs on the Mac. MacOS Catalina's name was inspired by Santa Catalina Island, popularly known as Catalina and one. Throughout the early 1990s, Apple had tried to create a 'next-generation' OS to succeed its classic Mac OS through the Taligent, Copland and Gershwin projects, but all were eventually abandoned. This led Apple to purchase NeXT in 1996, allowing NeXTSTEP, then called OPENSTEP, to serve as the basis for Apple's next generation operating system. With its back against the wall and its internal software development failing, Apple was left with only desperation moves. Fortunately, it made a good one: Mac OS X 10.0, which shipped 20 years ago. Mac Operating System Mac OS X Item Weight 2.38 pounds Product Dimensions 7.56 x 11.8 x 0.68 inches Item Dimensions LxWxH 7.56 x 11.8 x 0.68 inches Color Silver Processor Brand Intel Processor Count 1 Computer Memory Type DDR3 SDRAM Flash Memory Size 128 Optical Drive Type No Audio-out Ports (#) 1 techspecbatterydescriptiontoys. Erased the Internal SSD drive with Disk Utility and Installed Mac OS X 10.8 fresh. Booted newly installed Mac OS X 10.8 and opened App Store (App Store still works fine just a little slow rendering images). The Mac OS 10.8 App Store would ONLY download the 19MB High Sierra Installer AGAIN!!! So I proceeded with that.
Please note: NEVER link directly to the files listed below, always link to this page. These files will move due to bandwidth restrictions, but this page will always have the latest links.
Click here to download! (DirectX Version v1.1DX)
Click here to download! (UC3D / OpenGL Version v1.1)
DirectX 8 or higher is required to run the DirectX version of this screen saver. It comes with Windows, so you should have no problems. However, if you need to get DirectX it's easy! Just go to: http://www.microsoft.com/directxREGISTER NOW FOR JUST US$12.95!Click here to download! (DirectX Version v1.1DX)
Click here to download! (UC3D / OpenGL Version v1.1)
Register now to get rid of all the annoying nag messages that pop up!
The full version also lets you install new fish into your desktop aquarium, and it lets you have more than 3 fish swimming around your screen at a time!
The full version also lets you install new fish into your desktop aquarium, and it lets you have more than 3 fish swimming around your screen at a time!
There are 2 ways to get the full registered version of this screen saver:
You can register just this screen saver for just US$12.95 and just get rid of the nag-screens from this screen saver, OR you can register UC3D and get full access to all past, present and future UC3D v1 screen savers for the one low price!! Click here for all the UC3D info.
GET MORE FISH!You can register just this screen saver for just US$12.95 and just get rid of the nag-screens from this screen saver, OR you can register UC3D and get full access to all past, present and future UC3D v1 screen savers for the one low price!! Click here for all the UC3D info.
The following fish are currently available for this screensaver. Click the links to download new fish to add to your desktop aquarium. New fish will be added as often as possible, so check back regularly!
Please note: These add-ons only work with the full registered version, or if you are a full UC3D member! Info on registering is just above on this page.
RELEASE NOTES (v1.1)Ok, so this thing quickley became possibly the most popular screen saver I've ever made. I now understand why there are so many fish screen savers, it's because everyone loves them. And the feedback I've had has been amazing! I've had literally 100s of emails from people saying this is now their favourite aquarium screen saver. With so much competition, that's pretty high praise!
So I've set to work adding and fixing things that people asked for and complained about, and a few things I didn't get around to originally. The main thing was that people wanted some sort of sound in the background. Personally, I find noisey screensavers annoying, but I can understand that if you're sitting watching the fish you'd like a bit of noise like a real aquarium. Some people wanted just a hum, and some wanted a bubbling noise, so I searched around and found a sound which is kind of a mix of the two. There's a definate hum, and some nice quiet splashing/bubbling. But don't panic if you don't like noise, you can turn it off!
I've also made the fishies eyes move. This is something I decided to leave out, and I wish I hadn't because it looks really cool when they look around as they're drifting past. The problem is it means I have to re-make the fish files. So until you download v1.1 of each fish, their eyes wont move. Only fish that say they are v1.1 will have moving eyes, but the old versions will still work as normal so there's no reason to panic and update all your fish thinking that it'll be broken without an update. Because I have to remake them, it may take me a while to release 1.1 versions of each fish on the website. Please be patient! I have to re-animate some of them to allow their eyes to move so just hang in there. Since no one reads these readme file, I anticipate being flooded with emails asking why this or that fish's eyes don't move. It's a shame no one reads these things...
What else did I do? I spent so much time changing stuff I'm losing track. You can now select not only salt and fresh water fish, but also cold and warm water fish for both salt and fresh water. Someone emailed me saying they didn't want the Turquoise Discus and the Wakin swimming together because of the different water temperature, well your wish is my command, so you can now having different sets of fish swimming and switch between them easily. However, as I said with the eye movement, I need to release v1.1 of each fish for the screen saver to know if they are a cold/warm water fish. So you'll need to update each fish as it becomes available for this option to work, if you've been using v1.0.
![Somethings fishy generations mac os catalina Somethings fishy generations mac os catalina](https://img.itch.zone/aW1hZ2UvNTUwOTc2LzI4ODEzOTIucG5n/347x500/YtpJB5.png)
On the bugfix front, some people had problems with the background 'splintering' after a certain time. This is something I just could no replicate, but I'm told it's now fixed in this version. Also, the problem with people who were lucky enough to have widescreen monitors and the lighting no going to the edges should also be fixed. I can't remember all the little fixes I made, but I tried to fix almost everything that I could find.
There's also some changes behind the scenes with the collisions between the fish, and I noticed on my machine that the fish all seemed to want to swim together in the middle when you had a lot of fish, so I've tried to make them swim to the side of the screen a little more, but it's all random so it's hard to control the little critters.
Once again, I'm glad so many people love this screensaver as much as I do. Continue to show your support, and I'll continue to add fish and do updates and make more great stuff like this. There are already over a dozen fish available on the website, and it's only a month old! Which I think is pretty damn cool!
Enjoy!
RELEASE NOTES (v1.0)I'm gunna say this right off the bat: I love this screensaver. It's taken twice as long as it should have to finish it because I spent half the time sitting watching it.
I know there are plenty of aquarium type screensavers, but I'd never seen one I actually liked. So way back when I started work on my own, but I couldn't make the fish look the way I wanted so it didn't get very far. Then recently I came across a far more talented artist than I who had some cool 3D fish available, and the rest is history. So I didn't make the fish, I just did the animation and everything else. I think this is the first time I've used someone else's 3D models in my stuff, but I think you'll agree that the quality is so high I'd have been stupid to pass up the opportunity.
So what happens is, the screen fills with water and the fish start swimming around. Sounds simple, but it wasn't simple to make. The effect tho, is well worth the effort. It's far more '3D' than any other aquarium screensaver I've seen because the fish swim in all directions, getting closer or further away and all over the place. Watch it and see!
I added an option to let you choose between tropical salt water fishies and fresh water fish. I thought some fish lovers might find it strange that they're all swimming together. But you can still have them all swim together of course, because virtual fish can all survive in the same virtual water!
I'm going to have additional fish add-ons available for download from the website but they'll only work with the full version. The full version lets you have more than 3 fish at a time aswell, so if you like it, register! I've tried to make it real value for money, and it's a hell of a lot cheaper than any of the other underwater aquarium type screensavers I've seen aswell!
As always, if you spot any bugs, let me know!
Enjoy!
VERSION HISTORYv1.1 - 1st October, 2005 - Major Update/Bug fix
Added new options to let you select your own background images, or let it grab the screen as before.
Made the fishies eyes move so they can creep you out as they swim around.
Added background bubbling/humming noise.
Changed the way you select the water level so you can have random, or set it to whatever you want.
Fixed the background 'splintering' bug.
Fixed problem with widescreen monitors not having lighting all the way to the edges.
Added option to let you select between warm and cold water fish, aswell as salt and fresh water.
So many other little tweaks and fixes I've forgotten what they are.
Now over a dozen fish species available for the full version!
Added new options to let you select your own background images, or let it grab the screen as before.
Made the fishies eyes move so they can creep you out as they swim around.
Added background bubbling/humming noise.
Changed the way you select the water level so you can have random, or set it to whatever you want.
Fixed the background 'splintering' bug.
Fixed problem with widescreen monitors not having lighting all the way to the edges.
Added option to let you select between warm and cold water fish, aswell as salt and fresh water.
So many other little tweaks and fixes I've forgotten what they are.
Now over a dozen fish species available for the full version!
v1.0 - 1st September, 2005 - Original Release
Real time 3D fish swim around your desktop.
Select between salt water and fresh water fish, or mix them all together.
Additional fish available for download to add to the full version.
Real time 3D fish swim around your desktop.
Select between salt water and fresh water fish, or mix them all together.
Additional fish available for download to add to the full version.
Brought to you thru the endless magic of OpenGL!
Something's Fishy Generations Mac Os Version
As the Ars team convenes for two days of meetings in Chicago, we're reaching back into the past to bring you some of our favorite articles from years gone by. This story originally ran in January 2010.
The latter half of the 1990s was a dark time for the company then known as Apple Computer, Inc. Windows 95 had dashed any remaining hopes of mass-market desktop dominance for Apple. The big profits of the earlier part of the decade had given way to some huge annual losses. The future of the entire company was in doubt.
Like injured animals, corporations are adept at hiding the true magnitude of their injuries. As grim as things appeared from the outside, few Apple enthusiasts knew at the time just how close the company came to fiscal ruin. But the software picture was always crystal-clear—clear, and terrifying.
The Mac operating system lacked two important features essential to remaining competitive past the end of the decade: memory protection and preemptive multitasking. Over the course of many years, Apple made severalabortiveattempts to create a modern successor to the classic Mac operating system, all of which crashed and burned before the horrified eyes of Mac fans everywhere. Regardless of its financial issues, it was clear to the geeks that Apple was on the road to technological ruin.
Apple made its final play for salvation in 1997 when it purchased NeXT and, after one more false start, announced at WWDC 1998 what would be, blessedly, its last next-generation operating system strategy: Mac OS X.
By all rights, the Mac faithful should have been, if not ecstatic, then at the very least relieved at this turn of events. Finally, a modern operating system for the Mac. But there was another, equally common reaction: fear. As a body of code, Mac OS X was not an evolution or enhancement of the Mac operating system that we knew and loved. It was an entirely different—albeit not exactly new—operating system to which the Mac name and, presumably, user experience were to be retroactively applied.
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Fear of just how badly this undertaking could turn out is a big part of what motivated me to not only learn as much as I could about the future of Mac OS, but also to write about it. As a freshly-minted Unix nerd, I couldn't help but be somewhat excited at the marriage of my two favorite operating systems. But laid over that optimism was a blanket of mild hysteria regarding every part of the project above the core OS.
Now here we are, a decade later, and Mac OS X has matured into a fine product. This ten-year marker presents an opportunity to do something technology writers usually avoid. I'm going to look back at some of my hopes and fears from the early days of Mac OS X's development and compare them to the reality of today. Was I right on the money, shrewdly warning of future disasters that did, in fact, come to pass? Or do my predictions now read more like the ravings of a gray-bearded lunatic? It's judgment day.
Advertisement 1999: Mac OS X DP2
The path to the Mac OS X project was littered with broken technological promises and missed ship dates. As it turns out, Apple was about to turn the corner and start actually hitting its dates and keeping its promises. But in 1999, I still had my doubts.
The current party line has Mac OS X on store shelves some time in 2000. I fearlessly predict that it will not appear until 2001 at the earliest.
('Nailed it'…though predicting that a software product will be late isn't exactly a tough call.)
It wasn't really fair to make any sort of judgement about Mac OS X based on the second 'developer preview' release, which Apple acknowledged upfront existed only to help developers begin their work and did not represent the final user interface. That's a good thing, because my evaluation of DP2 was not kind.
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Actually using DP2 is akin to logging into a demented Xterm running a poorly designed window manager theme meant to look something like Mac OS. Launch a Cocoa application and you feel like you've been warped into NEXTSTEP, again running that funny window manager. Run a classic applications and it's like being in a slightly odd version of Mac OS 9, with that alternate NeXT universe still visible in the background. Pull up the command line and you start to think that all of this is one big facade running on top of good old Unix.
Given how far the final Mac OS X user interface diverged from the one in DP2, this harsh criticism hardly seems relevant. But none of us knew what 10.0 would look like back then. Something called Mac OS X Server 1.0 did exist as a shipping product in 1999, and it and looked a hell of a lot like Mac OS X DP2. It was not beyond the bounds of reason to imagine that the final Mac OS X user interface might be a cleaned up, refined version of this very same interface—and that would have been a bad thing.
Ever looking for the silver lining, I went on to opine that 'I'd much rather be stuck using Mac OS X DP2 on a daily basis than Mac OS X Server. They both completely fail the 'Mac-like' litmus test, but DP2 is closer to that goal.' Reading that now, it's clear to me just how desperate I was to find something good to say about the UI of this new OS.
The image below is a good distillation of my already slightly desperate attitude towards the Mac OS X user experience. Practically speaking, it compares the mouse movement allowed by Mac OS (green) when selecting an item from a sub-menu to the movement required by Mac OS X DP2 (orange). (Following the green path in DP2 caused the sub-menu to immediately disappear.)
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The subtext was this: 'Hey, NeXT guys. This is just one example of the kinds of things we Mac users appreciate—nay, expect—in an operating system that bears the Mac name. Slapping a Platinum coat of pixels on your existing NeXT code base is obviously not going to cut it. User interface design is not just what it looks like; design is how it works.'
Internals intrigue
The technical underpinnings of Mac OS X were considerably more interesting. Even ten years ago, I couldn't help but dwell on the possibility of an x86 future.
The OpenStep APIs are cross platform. Mach is cross-platform. WebObjects is cross-platform. x86 builds of Rhapsody, Mac OS X Server, and Mac OS X inside Apple have been all but confirmed. Rumor has it that Apple routinely synchronizes all changes to Mac OS X across both PowerPC and x86 builds of the OS. Clearly, Apple's choice of where to deploy its new operating system is not limited by the technology. If they decided to try releasing a version Mac OS X for x86 processors, it would be technologically within their means.
Before you congratulate me for my amazing prescience, consider the next two sentences I wrote: 'But will they do it? I seriously doubt it.' If you'd asked me to place money on the question, I'd have bet heavily against Apple moving to x86. But I now realize I would have been betting with my heart, not my mind. My brain did get in the final word, however:
The cross-platform card is something to watch for. For the first time, the only thing keeping Apple off of the 'PC' platform will be its business plan. And hey, with Steve Jobs calling the shots, anything is possible.
It's interesting to note that only two short years after his return to Apple, Jobs had already (re)cemented his reputation as a fearless and often unpredictable leader. Age had not slowed him down one bit.
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File system metadata (which I was then calling 'meta-information,' for some reason) was also tickling my brain, though mostly in a positive way, believe it or not. I was intrigued by the concept of bundles, especially their use of this shiny new 'XML' data format. But while storing metadata in separate flat files within bundles could work for applications, the future of plain file metadata was still in doubt.
How will Mac OS X identify the file type and creator of 'regular' files? By file name extension, that concept so alien to traditional Mac OS? Or will HFS/HFS+-dependent type/creator meta-information soldier on into the future? Time will tell.
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Note the blithe dismissal, the seemingly complete lack of concern. 'Oh well, time will tell.' Indeed it would.